Home Technical Talk

Zbrush/Mudbox potential?

MyLittleWeirdFriend
polycounter lvl 5
Offline / Send Message
MyLittleWeirdFriend polycounter lvl 5
Hello, i have learned the basics of most of the softwares for 3D modelling and i have found that i do not enjoy using Maya or 3D Max.  but i did love to sit in mudbox so i am simply wondering if you can build good 3D models using mostly/only Zbrush or Mudbox. the way i was taught was to convert from 3D max to mudbox a very basic object and then expand on it. but is it possible to create the base using only Zbrush/Mudbox ? if it is can you recommend any techniques for that. which tools to start out with and so on. 
if i am to motivate myself into learning and doing more i need to enjoy it and i just dont enjoy using 3D Max at all.. 

Replies

  • YannickStoot
    Offline / Send Message
    YannickStoot polycounter lvl 3
    Certainly! But I would not recommend getting married to one single software package. Rather take the software best for the task. If the UV mapping is better done in another package then by all means do that task in another package. In Zbrush that has been a recent  update in which they added hand modeling. Since I am more accustomed to 3Ds Max I don't use those. 
  • lotet
    Offline / Send Message
    lotet hero character
    technically you can probably do eveyrthing you need in zbrush, not sure about mudbox though.
    With that said, I really dont think its a good idea.  

    Id say a box modeling program is pretty much mandatory if you want any sort of flexibility. even though zbrush have things like Zmodeler and UV master they by no way replace the straight forward and standardized controls and utility of a program like Max or maya.
    have you tried Modo and/or blender?

    In the end, If your only gonna use Zbrush or mudbox you are pretty much stuck to doing concept sculpts or highpoly characters.
    with that said, if your just starting, doing so with one program isnt a bad idea, and  ad on more programs as you go.
  • musashidan
    Offline / Send Message
    musashidan high dynamic range
    Pick a 3d hub app and settle in to learn it. It's essential if you want to create production assets.

    Mudbox has no basemesh creation features. You need to feed it.

    Zbrush is amazing and can do a huge amount but, as lotet mentioned, you are only limiting yourself by not having a 3d DCC package at your disposal. 
Sign In or Register to comment.