Hi
I never understood the relationship of roughness and specular. I'm creating textures in Substance Designer with a roughness/metallic workflow.
In unreal Engine however I still have the specular plug-in. Would I use this to further add to reflectivity effect or would I just keep it at 0,5 overall? I mean, isn't the roughness map sufficient enough?
thx for answers
Replies
Of course, it doesn't stop people from using it. I remember it being useful when I wanted to render grass.
But I also never really touch the specular value anyway, just let it stay on the default 0.5 I guess.
I've not used it in ue4 yet but thats what we do at work.