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Displacement Map Sphere UV Seam Wibble Wobble

polycounter lvl 17
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Kessler polycounter lvl 17
Is there a way to make all 4 sides of a procedural texture match up the same? There are or course holes that get pushed out from the displacement map on UV island edges. 



Thanks. 

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  • Obscura
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    Obscura grand marshal polycounter
    This is the box mapping, It makes sense. Most of the game engines that supports displacement and tessellation shader, also supports crack free displacement and tri-planar mapping. From what I've heard, Substance also has tri-planar mapping option. Any of these should solve your issue with the opening along the seam.
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