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Stilt village critique would be appreciated

EVF
polycounter lvl 3
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EVF polycounter lvl 3
Hello polycount peoples, I would love a critique on this piece, reached blindness stage :)


Thank you very much :)

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  • ifuxedup
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    ifuxedup polycounter lvl 3


    maybe where the light source is coming from could be defined more, by adding bolder bg and fg shadows, casted from the large cliffs, exposing the mid ground to the sun might also help give a more cozy atmospheric image.

    maintaining every aspect can be difficult when your illustrating for long hours , sometimes it takes a day or two to realize what you need to improve.try to keep bg, mg and fg in mind when you're rendering. your perspective is quite good. I really like your works.

  • EVF
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    EVF polycounter lvl 3
    Heeeyyy! @ifuxedup really like what you did there :) In my mind the cliffs were shorter... important to think about what's happening off screen...
    And weirdly, I felt like the left BG cliffs needed to be longer to the water, but your scenario corrected that :)
    Glad you like my works :) and thanks for the feedback
    cheers!
    This is latest stage, had not seen your post yet:

    I'm for sure stealing your lighting idea :blush:
  • EVF
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    EVF polycounter lvl 3
    Update, thanks again @ifuxedup for the good advice :)

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