I am making some simple modular pieces and found out one of the model's UV shells are stretched.
But I have created UV for many similar pieces, all starting from Automatic UV mapping (then Cut, Sew, Unfold, Straighten, Layout etc.) This is the first instance of it happening, and it's happening only to some of the UV shells.
I am quite baffled by this. As Unfold doesn't seem to fix them. What could have cause this?
Replies
Copy-and-pasting meshes from one Maya scene to another seem to have caused this problem.