Nice clean bake and good geo. I would have modeled the riffle at the top instead of baking it, because in a FPS/TPS Game this will be the players view direction/focus and with the current game engine you don't have to go ultra low poly anymore.
I dont know what the reference looks like but I think the metal is too rough. Since its a modern firearm it would be made out of high quality metal and machined with precision so I dont think the surface would be that bumpy. Looks great apart from that though
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I would have modeled the riffle at the top instead of baking it, because in a FPS/TPS Game this will be the players view direction/focus and with the current game engine you don't have to go ultra low poly anymore.