Try to flip the green channel in your normal map. By default, I think SD and SP accept DirectX, not OpenGL, this can be changeable though. Make sure both SP and Marmoset use the same setting, either DirectX or OpenGL.
Try to flip the green channel in your normal map. By default, I think SD and SP accept DirectX, not OpenGL, this can be changeable though. Make sure both SP and Marmoset use the same setting, either DirectX or OpenGL.
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