Hey guys,
I was wondering if its possible to have some sort of falloff in fibermesh?
the red = the first fibermesh and the blue = a second go at a different length but i want to achieve a nice falloff (tallest in the middle then shortest at the sides without doing it in this hacky way. there must be a way right?
Kind Regards,
Ben
Replies
Have you:
Created a morph target for the "ground" mesh, sculpted the silouet up/in your desired shape, then used the "morph target-guided" option under Modifiers? (and switch + delete morph target after accepting your fibermesh to return the "ground" to its original state)
PS - You might also try masking the area and blurring but I believe this only influences number of fibers in an area
follow-up question, then: did you figure out how to blurr with greater control and degree? I'd love to know how, other than just clicking on the mask =D