Hello, people.
I am looking for a junior 3d modeling artist (low-poly) position in the Canada.
Do you think my work is fine enough?
It is fine to criticize; but would you please tell me with details such as legs are not long enough...
I actually know that this is NOT good enough.. However, I just want to know why my character is not sexy. And, how can I improve it.
The poly count is around 2,430 (only body+eyes+hair). I used maya 2015 and Photoshop cs 6
Thanks.
P.S- Would you please introduce other peoples' works that is fine enough to apply junior low-poly artist job? Thanks!
Replies
- Highpoly sculpt
- Retop
- UV
- Bake
- Texture
(Add any extra steps between that you so wish, I sometimes like to save some sculpting for after UV'ing due to certain methods that can utilize good UV's at the sculpting stage)
The advantage of what is essentially working backwards allows you to keep optimal edge flow while retaining the form of your character at the lowest possible density.
Even though we're past 1999 internet speeds, you could definitely shrink those images down without any loss in quality. Especially since you have photoshop, you could save images using jpegs at hi quality.
I am sorry. I did not mean to.
Let me upload new images that is 50% size of original.
Thanks.
Your Major Kusanagi just doesn't look like it fit into any commercial game that I could think of.
What would you do better if you had the time to go back, @alex_kim ?
Even as for "lowpoly" art, today there are a lot of new techniques to make stuff look more appealing.
I would say since polycount became much less important, low poly art is often a stylistic choice while your art looks like it is going for some kind of realism but under technical limitations which do not apply anymore today.
I would recommend to at least read up on PBR texturing and Highpoly Sculpting/Baking.
For PBR I would recommend these articles as a starting point:
https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
And for sculpting you probably want to take a look at zbrush, there are loads of tutorials out there.
Aside from that, the lighting in your screenshots makes it look really flat - usually portrait photography is a nice reference for lighting and presenting characters.