Feel free to redirect me and delete this if a thread already exists. I'm a very new artist hoping to dive into modeling, mostly for environments. I understand how to use the basic tool sets of maya, but I find myself reading up on projects and tutorials and not having a clue what they're talking about. Also I run into issues modeling and am unable to correct the problem because I don't understand the solutions I find searching online. Basically I was hoping someone could direct me to any quality sources for study. I don't want to repeat QA on forums for every mistake I make and can't figure out on my own. Textbooks, courses, pretty much anything that will give me a grasp of the terminology and necessary procedures ir troubleshooting needed to successfully model. Obviously much of this comes with trial and error and practice. Just hoping for a solid base to start from. Ex: I've run into a LOT of issues with non manifold geometry, but still after research, run into it time and time again and lack understanding of what it really is and how to correct/avoid it. Again, thanks and feel free to close this thread if this isn't the appropriate place.
Replies
For me even after years hardsurface modeling (mechanical) stuff they still tend to crop up with head desking frequency. Complex subject matter especially seems too, well at least from my experience when detailing a shape with the sub-division modifier applied
Anyway don't stress about the orthodox semantics of the discipline at this stage, as mentioned a knowledge base will only begin to develope with an invested mind numbing quota of time and effort. So for now just concentrate your focus nailing what you've learnt thus far rather than worry if you're using correct terminology when posing a query to an issue whether basic or not.
We've all been there, so generally people will invaribly be understanding, if you support your question with prior troubleshooting trying to resolve a given problem before posting.
Cheers.
EDIT:
Also just out of interest, what are you modeling at the moment?
Yeah I'm in a similar position. Had taken time away from CG and now revising a few skillsets at the moment. It's weird in way how 'rusty' my memory had become especially sub division modelling utilising specific workflows trying too generate a seemingly 'optimised' topology somewhat! along with constant re editing correcting sh*t loads of errors
Oh well despite that, enjoying getting back into it nonetheless.
Cheers.