Home Technical Talk

In maya, is there such a thing such as rotate snap?

Travis C
polycounter lvl 8
Offline / Send Message
Travis C polycounter lvl 8


So in these example images, lets say I want to rotate just those verts to match perfectly to the edge that the red arrow is pointing to. Is there a way to do this?

I know I could probably do some weird workaround with the snap together tool, but that would require me to fiddle with the outliner, cut that shape into 2 pieces, extrude an edge if i only wanted a 2d plane to snap, snap-together tool it, then reconnect and re-align them. But that would be too tedious.


Replies

  • throttlekitty
    Offline / Send Message
    throttlekitty ngon master
    I can't think of any real good way to do this. You could maybe create a cluster from those verts, place it's pivot as desired and then do the rotation, but you'd still need to eyeball it. Other than that, i'd probably go for the separation scheme you mention.
  • Butthair
    Offline / Send Message
    Butthair polycounter lvl 11
    Rotate Snap settings are in the Tool settings windows. Have your Rotate Tool selected and turn on Step Snap, set Relative, set the angle to increment your rotation snapping. You'll need to place your pivot where you want to rotate as usual.

    If you are more after snapping all the vertecies when rotating, that is a harder problem. Select the faces/edges/verts (which ever mode you desire) and with that selection, use a Deform > Lattice. You'll probably want to adjust the STU Divisions, try them all at 2, it should give you a simple box lattice. Grab the Control Points of part of the box (if it has a total of 8 CPs, grab half of them) and move those, the mesh should deform and maintain the geoetric shape.

    You don't have to be in a component mode, you can apply Lattice to whole object, but I don't think that's ideal.
  • eltarbos
    Offline / Send Message
    eltarbos polycounter lvl 7
    You can use the wire tool deformer to act as a snapRotate tool.
    I've made a small video to show you:
    https://youtu.be/fAFwgO-zGNw

  • oglu
    Offline / Send Message
    oglu polycount lvl 666
    there is a snap rotate in the bonus tool but i never got it to work... maybe someone clever than me could figure it out..
  • Axi5
    Offline / Send Message
    Axi5 interpolator
    Credit to oglu. I got this working, in Maya Bonus Tools 2017 there's a tool under Modify called "Orient mesh to edge/vert tool".

    Go into the settings for this, then change Space to World and then Rotate Axis to Y. Select both of your objects, run the tool. Select a vertex to snap, then select the edge to snap to. This will probably only work with full meshes, I've just tested it using your box example. You may need to extract your faces in order to pull this off.

    Should send you down the path though.
Sign In or Register to comment.