LoPoly Noob. I'm Converting This HiPoly to a Practical Lo, and would really, really appreciate any of the following:
Advice on the
architecture of the low, and how smoothing groups should best be applied.
Advice on limiting the
Nmap artifacts in the bake (considering all sgroups already have UV seams, and there is padding).
Thanks in advance - your advice is highly valued, as always.
Replies
Also, it's hard to tell from your cropped textures, but you should consider how much edge padding you've got. Too little will result in artifacts if this object were to ever mipmap.