*update! Final result:
Hello everyone!
Currently I'm working on a set of ornaments for textures.com. I'd like to make an Insert Multi Mesh Brush for ZBrush out of them, along with some heightmaps/alphas for Substance Painter. I try to keep smooth and light topology, ready to put meshsmooth modifier on it.
I'm curious if somebody's found some other way of creating such stuff (I'm doing a classical poly modeling work)? ZBrush seems a natural tool but ZRemesher is still not perfect when it comes to creating low poly models.
Here's a piece of a bigger ornament I'm working on:
and topology:
I'll try to keep posting new ornaments regularly!
Replies
and a wire:
with wire
And all three combined into one bigger ornament (preview from ZBrush):
More to come, along with some ZBrush's ZModeler brush tests to check if it's easier with that tool.
and a wire, simple as can be:
Another flower to the set:
All parts of the ornament below:
I call it finished!
Here's a link to download: http://www.textures.com/3dbrushes
A few shots from Substance/Iray below:
Enjoy!
Links once again:
https://www.textures.com/download/3dbrush0093/130923
https://www.textures.com/download/3dbrush0093/130897