I agree with Lotet, try to have a great anatomical foundation for any creature models, whether human or animal.. Or both! Monsters are not exempt from the laws of physics when they're a physically based creature. For me there seems like a bit of wasted geometry as far as the retop is concerned, for example the forearm, unless you were planning to animated it like it's some kind of wart that can expand! Then I apolagise
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lower leg anatomy looks really strange though. the knee and soleus looks completely busted up and distorted.
this final test in Maya,.
i hope everyone like it,.
thanks,.