Hey guys and gals, please feel free to critique my work, any constructive feedback is most welcome!
I am a recently graduated student with a skillset and passion focused in 3D environment art. At the moment I am looking for a job in the industry and beefing up my portfolio with personal projects.
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I hadn't used quad draw before so this project gave me an excuse to give it a try and see how low I could push the rocks whilst keeping an OK silhouette. Most of the surrounding rocks are around 200 tris, whilst the middle hero rock's low poly was created in zbrush and is 3.1k tris.
These screenshots are all taken within UE4, textures authored in Designer, maps baked and painter in Painter.