Ayyy, just a quick question- I'm in Substance Designer and I'm saving my textures as bitmaps. I was curious what formats work best for the following types of maps-
- Normal maps
- Roughness maps
- Ambient Occlusion (AO) maps
- Specular maps
I've made mistakes in the past saving them as the wrong format, I wanna save them on the right format to get the best possible results.
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