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Quick question on map formats!

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PolycountCounter polycounter lvl 3
Ayyy, just a quick question- I'm in Substance Designer and I'm saving my textures as bitmaps. I was curious what formats work best for the following types of maps-

  • Normal maps
  • Roughness maps
  • Ambient Occlusion (AO) maps
  • Specular maps
I've made mistakes in the past saving them as the wrong format, I wanna save them on the right format to get the best possible results. 

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