Hello, please am new to the 3D world but have been using Zbrush and
xnormal for sometime now but simply can't find a way to go about this,
and my question is,
1. Is there a way i can import normal map and Ao Maps from Xnormal into zbrush?
I
simply wanted to import the baked file into zbrush to replace my low
poly mesh texture and then use the GOZ button to get the low poly model
into Cinema 4d then work with it there since pressing that
automatically, takes the low poly mesh and the texture map, Normal map,
and displacement map in the Cinema 4d with no error
Because,I try
exporting the low poly mesh as obj. from Zbrush then import in to cinema
4d and then added my baked texture from Xnormal and it really was a
mess on the Model(after rendering it i could see the low poly mesh
structure and the normal and Ao maps were out of place)
Please,is there any process am missing?
Any help on this will be much appreciated.
THANK YOU
Replies
Good luck! Hope it works out