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Is it possible to import normal map into zbrush

polycounter lvl 2
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maxim5 polycounter lvl 2
Hello, please am new to the 3D world but have been using Zbrush and xnormal for sometime now but simply can't find a way to go about this, and my question is,
1. Is there a way i can import normal map and Ao Maps from Xnormal into zbrush?

 I simply wanted to import the baked file into zbrush to replace my low poly mesh texture  and then use the GOZ button to get the low poly model into Cinema 4d then work with it there since pressing that automatically, takes the low poly mesh and the texture map, Normal map, and displacement map in the Cinema 4d with no error
Because,I try exporting the low poly mesh as obj. from Zbrush then import in to cinema 4d and then added my baked texture from Xnormal and it  really was a mess on the Model(after rendering it i could see the low poly mesh structure and the normal and Ao maps were out of place)

Please,is there any process am missing?
Any help on this will be much appreciated.
THANK YOU

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  • Semi
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    Semi triangle
    Hi, first of all, I don't think importing the textures to Zbrush will fix the problem, and I'm not familiar enough with Cinema 4D to give you an exact answer on how to do this, but I think it would be a good idea to check the actual normal maps for artefacts to check if your UVs are okay, and if they fit the map you are trying to assign. I'd also add that flipping the green channel can sometimes help you to get better results. If you can add some pictures of the problem you are having, I'd be able to give you better feedback. 
    Good luck! Hope it works out
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