It is too bright and too dark. I'm not familiar with lighting in 3DS but you need bounced lighting in there so that your shadowed areas don't fall off to black. I'd also turn everything down a touch so that the centre area isn't getting blown out so much.
And while it's not directly related to lighting your materials are looking a little flat, are you using specular or roughness maps at all?
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And while it's not directly related to lighting your materials are looking a little flat, are you using specular or roughness maps at all?