I've been using Maya, ZBrush, Substance, for a bit now, but only for modeling. I've recently had the idea that it would be neat to learn how to do effects like stormy oceans, explosions, giant laser beams... So after looking around online, I've seen a lot of people strongly advise to learn Houdini. Apparently, you'll be way more in demand if you know the program, and will be paid more. This really caught my eye.
I've started an online tutorial on Houdini and then realized it'd probably be good to get some advice from more experienced people before dedicating a substantial amount of my life to learning such a massive program.
1) How long will learning FX take me? If you check out my portfolio, it took me roughly 2 (un-directed and awkward) years to get to that point. Of course everyone is different, but is it as steep a learning curve as modeling? I'm looking to keep on my journey with modeling, but would also like to spend an hour or so every day learning this program, and have a slight fear that this will cause me to take 100 years to get good with the program.
- I really want to start working in 3D soon, so maybe I should just stick to enhancing my modeling portfolio with all my free time, and start learning FX in my spare time when I finally get a job?
2) Do small game studios use Houdini? Or is it just the big studios? Should I just stick to learning FX on Unreal, or would learning the program help me with a career? I'm wondering if I spend a year learning Houdini, if I'll get into the workforce and find out only 10% of studios actually use the program.
3) What kind of pay difference can I expect when knowing Houdini? I've found some very different stats online.
Thanks for any advice guys, appreciate it!
Replies
Creating some high performance photo-real fx in UE4 would go a long way to getting a job doing fx for games.
2) There are game studios using Houdini but it's not a huge amount. I have seen more and more AAA game studios looking for Houdini experience. Houdini is used mostly in film and tv vfx.
3) If you are awesome at Houdini and you work in film/tv you can make much more than games but the standards are high. Check out some Houdini demo reels on Youtube and Vimeo. Very high detail levels.
Since you are in Vancouver, I recommend joining VCGA and going to some of their events. You can get some direct information from people in the VFX industry and advice. https://www.vcga.org/
@RyanB All I ever hear about with regards to the CG industry are about how high the standards are I've gotten used to the idea that basically any path I choose is going to be difficult as hell to get into. I'll join VCGA, thanks for the tip!
That being said though, it took me roughly 2 years to get completely comfortable with substance designer. And Houdini is much more difficult to learn than that...
He was actually kind of stumbling around at points, like he was trying to rush through it so quickly that he lost track of his thoughts.
He does give an overview of the basics though, if you don't want to pay for a tutorial.
The more I learn of Houdini though, the sexier it is. I'm finding a lot of features I wish substance designer had, like L (layout all), collapsing networks, and node pass-through.
Best free Intro-level:
Learning Houdini
by Jeff Wagner of SideFX, cogent and clear, a good overview of the philosophy/paradigm of the program
First Steps
An older one from Ari Danesh of SideFX, I personally wish he'd do a lot more for the current version, his style really helps clarify things.
As you peruse Vimeo search for "houdini webinar" or "Illume" there's a ton of stuff on all topics, including a growing number dealing specifically with content creation for games.
Mix Training
Houdini learning from Varomix who does "Learn Days" (32 episodes and counting) where he covers just about everything.
Paid Learning
Houdini Procedural Foundations
Learn Squared course from Adam Swaab who also has a Jumpstart series for Houdini on HelloLuxx, this is an intro starting off with procedural modeling into greebling/dynamic surface generation and ending with some basic lighting/rendering.
Also check out Digital Tutors/Pluralsight who have a crap-ton of material from beginner on up (including a new one on VFX for games). If you find your interest/ambitions exceeding the realms of gaming check out cmiVFX, loads of next-level ish there.
Hope this helps.
Game tools for Houdini https://www.sidefx.com/tutorials/game-development-toolset-overview/