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[PAID] Short Term Remote or Onsite Positions (San Jose, CA)

polycounter lvl 6
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DavidEllzey polycounter lvl 6
We are a small team with a fit-tech startup getting ready to jump into a "sprint" - sort of like a preemptive crunch - to jump start the project. I am looking to see if we can augment our core team during the sprint and hopefully find candidates who I would like to bring on-board to continue development. The sprint dates are from July 13 to Aug 10 and we'll be logging long hours 6 to 7 days per week. These positions can either be remote or on-site if you are in the area and want to work alongside of us.

Our goal is to develop the most deeply immersive game ever using our unique player platform. Check out what we are doing here: http://www.vreemotion.com/ - our FB page has a few videos on it too.

Positions we need:
  • Hard surface (vehicles, robots, spaceships, etc..) 3D modelers with game asset creation experience. High poly to low poly and capable of full stack map creation for game materials a must.

  • Concept artists for futurist fighting vehicles, alien world game setting

Pay will be negotiated based on experience, skill and time commitment.

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