@solidshark91493 Thanks mate. @pixelpatron Yeah man, that would be awesome but right now i dont have time to uwv 500+ hardsurface objects so yeah....maybe in the future, for now just simple shaders from vray and keyshot.
Ok, so here is a sneak peek before releasing all the renders, still need to polish some of them, ready by friday. Stay tuned.
@beefaroni, wow dude, thanks. I never thought i will get a comment from you you inspire me a lot. Regarding the presentation i agree with you but i feel some of the renders are not that good as others, or maybe its just me. I have like 5-6 renders. Thanks. @Menchen, lol ))) i laughed for 2 min when i saw your comment dude )) you sick ...:))
The detailed parts like the seat and landing gear look great. Though I have to admit I don't understand your workflow and why you change the ship in between. Imo the first concept is much more interesting than the SC Sabre.
@Prime8, Thanks man, the change is simple and was because mistakes, i started with the first ship and then jumped to cockpit and other components without taking care about how does the cockpit fits in the ship in the blockout phase or the engines, so i had to let it go, and decided to go with the sabre concept. We learn from mistakes so yeah my bad.
@Millenia, first @beefaroni and now you? Wow i`m so glad you guys liked what i did, you guys inspire me so much, thank you.
Ok so here are the final renders. First I must say thanks to everyone who gave me feedback and suggestions during the project, it helped a lot and gave me the energy to finish the project so yeah thanks guys!!!
My goal was to improve more on hardsurface modeling and i think i did that. What do you guys think?
About the project: started as a ship from a concept made by J.C Park but ended more like a Sabre from starcitizen because some of the mistakes i did in the blockout stage. Now i know what to do if i start another ship in the future.
Also thanks the polycount team for adding me to the front page for the first time in 6 years i finally made it:D. More renders can be found on my artstation -> https://www.artstation.com/massconfusion
soo pretty! Too pretty...Nope now im suspicious (more like jealous) :P Wonder how long it takes to get to that level. I also have crazy vehicles and ships lodged in my brain. My curse is I cant get them out lol.
Now this is just my opinion and what little its worth, but I feel like there should be some "standout" emissive lighting in the cockpit, gives the pilot area alot of flavor. Kinda like the targeting equipment in an X-wing Or in EVE online with the cockpits of drone ships. fogged glass on the canopy takes away from the work you did in the cockpit imo.
@Mathew O Thanks Mathew, I appreciate, your works inspire me so much!!! Thanks:) @AfroCenTech Thanks dude, just let your ideas come out and do it. I know about the cockpit but i already made a presentation for the cockpit, landing gear and ejection seat on artstation so yeah, i wanted to present the ship here only and not that much the other details. Thanks!
ok first off I really like the result you did a great job with this ship, but your texturing could use a little more work because right now (at least in the first image) the ship looks more like the model of a ship. Maybe its enough to make the indentations finer (if you look on the original they are barely visible) This is also true for the one in front of the cockpit. The lines are way too thick there. Edit: I just realised those lines are not a normal map, but a modelled object so scratch that part about texturing but still
@Topier Thanks man, yeah everything is high poly modeled, no normal maps used, and for the textures they are just basic materials from keyshot and v-ray, it was never intended for baking or texturing. Thanks.
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@pixelpatron Yeah man, that would be awesome but right now i dont have time to uwv 500+ hardsurface objects so yeah....maybe in the future, for now just simple shaders from vray and keyshot.
Ok, so here is a sneak peek before releasing all the renders, still need to polish some of them, ready by friday. Stay tuned.
I feel like final presentation will be super important for this one!
Regarding the presentation i agree with you but i feel some of the renders are not that good as others, or maybe its just me. I have like 5-6 renders. Thanks.
@Menchen, lol ))) i laughed for 2 min when i saw your comment dude )) you sick ...:))
Though I have to admit I don't understand your workflow and why you change the ship in between. Imo the first concept is much more interesting than the SC Sabre.
We learn from mistakes so yeah my bad.
Ok so here are the final renders. First I must say thanks to everyone who gave me feedback and suggestions during the project, it helped a lot and gave me the energy to finish the project so yeah thanks guys!!!
Also thanks the polycount team for adding me to the front page for the first time in 6 years i finally made it:D.
More renders can be found on my artstation -> https://www.artstation.com/massconfusion
Thanks,
Now this is just my opinion and what little its worth, but I feel like there should be some "standout" emissive lighting in the cockpit, gives the pilot area alot of flavor. Kinda like the targeting equipment in an X-wing Or in EVE online with the cockpits of drone ships. fogged glass on the canopy takes away from the work you did in the cockpit imo.
@AfroCenTech Thanks dude, just let your ideas come out and do it. I know about the cockpit but i already made a presentation for the cockpit, landing gear and ejection seat on artstation so yeah, i wanted to present the ship here only and not that much the other details.
Thanks!
Edit: I just realised those lines are not a normal map, but a modelled object so scratch that part about texturing but still