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Showreel Feedback

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Ed_0010 polycounter lvl 6
Hi everyone, 

I'm just putting together my showreel and was hoping if I could get some feedback!?

https://vimeo.com/222796924

Thanks 

Ed 

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  • AnthonyAnimation
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    AnthonyAnimation greentooth
    Hey Ed, thanks for sharing. 

    First thing- I like that it's under a minute, keep it short and sweet. 
    Personal call, but the title card at the front can be shorter. You want to jump into the action right away.

    First shot- The first jump cut is jarring. When you switch camera angles you don't want to switch the characters position on screen, especially so quick it's hard for the audience to keep track of what's happening. 

    Second shot- Watch the spacing, there are some parts that are happening too fast. Also keep an eye on the paws, they are anticipating the step too much. You have a decent start and quadrupeds are hard, reference is key.

    Third shot- You could make the ax seem heavier so the antic is larger and more impactful. The victim seems a little unresponsive after the first ax hit.

    Fourth shot- This can be moved next to the other cat shot to keep continuity and similar theme. Don't be afraid to add some life to the tail.

    Last shot- Keep an eye on the spacing and timing of the jump, it's uneven. Her body is static during the strikes. If she's fighting such a large opponent you'd expect her to use as much force as possible. The ending seems abrupt. I think you can continue the animation to have him settle on the ground dead.

    Solid start, if you'd like detailed feedback on specific shots you can upload those via syncsketch.
  • Ed_0010
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    Ed_0010 polycounter lvl 6
    Thanks for the feedback @AnthonyAnimation

    I would love some more detailed feedback on my last shot on the reel. 

    <a rel="nofollow" href="https://www.syncsketch.com/playground/2447a34ae52e46d9bdf4a41660e0ed20#202361">https://www.syncsketch.com/playground/2447a34ae52e46d9bdf4a41660e0ed20#202361</a><br>
    Thanks 

    Ed
  • Ed_0010
  • Ed_0010
  • tholmes3d
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    tholmes3d polycounter lvl 11
    Added some comments on syncsketch. I think if you loosen up the torso, push some of the poses, and fully animate the big guy (along with the domino effect of animating the girl's reactions) this will be an awesome piece. Thanks for sharing!
  • Ed_0010
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    Ed_0010 polycounter lvl 6
    Thanks for the feedback @tholmes3d it very much appreciated. Now it's time for me to do some animating. :)

     
  • Ed_0010
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    Ed_0010 polycounter lvl 6
    Hey, 

    I've updated my shot with your feedback. Let me know what you think.

    https://www.syncsketch.com/playground/db0190b921e546e992c97f9ad92a1d3f#207332

    Ed
  • Ed_0010
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    Ed_0010 polycounter lvl 6
    Heyhey, 

    Really been appreciating the help. I've updated this shot with the feedback. Hope it's looking better. 

    https://www.syncsketch.com/playground/0e70ade316bf43e289230d1b8ad1796c#208383

    Again Thanks

    Ed
  • HeXiFy
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    HeXiFy polycounter lvl 5
    I added in quite a few comments on syncsketch. Most of the animation looks good, it's just keeping a critical eye as to what's positioned where. I.E; hands and feet penetrating through objects/ground plane.

    For the most part, most of my comments were just catching the penetrations, and about 2-3 comments were about actual body movements.
  • Dezmond
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    Dezmond polycounter lvl 3
    That was dope. Quadrupeds are hella difficult. Good job on the walk cycle. I had a great time watching this.

    Across all shots there was always one or two parts of the body that was not being animated enough. An example being the tiger tail and some shoulders here and there. The core of the body leads extremities and they follow through.
    With such stylized models it would be a good idea to look at 2D animation.

    In your work, with these stylized models, Follow Through, and Secondary action can benefit from being exaggerated.

  • Ed_0010
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    Ed_0010 polycounter lvl 6
    Hey, @HeXiFy and @Dezmond thank you so much for the feedback. 
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