Hi, looks very solid, hi poly is nicely done, so is low poly but regarding material definition there may be something more you can do to push it, and give it that little extra that will make it stand out.
First Albedo - the reference images are a bit small so i may not be interpreting them correctly, but i think that those "leather" bits are too bright, i would push them into darker and colder hues. Metal parts are 100% white, and while i guess they do look like that in the ref image they would benefit from being slightly darker so that the reflection and metalness can do their job Roughness is roughly ( pun intended ) the same on every part, granted the camera in the reference is pretty smooth/glossy overall but try and put some more definition between the materials, even tho the metal on objectives is really glossy it can benefit from some difference in glossiness here and there . Also try different lighting environments/setups, i am having difficulties differentiating metals from non-metals on screenshots (not so much in marmoset viewer) Its a really cool piece, and i think it can be taken further with some minor adjustments here and there, Cheers !
Oh and, almost forgot, the link in your sig below is broken, needed to delete "_Reactions" to make it go to your page on artstation
Thank you very much Zodd, I really appreciate the in depth critique Will look into all of those issues. And thanks for pointing out the signature issue!
Presentation needs serious work. Everything is too cramped. I thought this was a moodboard at first glance, not a final. A few tips:
Don't put wireframes in the same shot as your main beauty render show wireframes untriangulated if you really want to show reference, put it on a breakdown, not a beauty render Don't render orthos, having no perspective makes things look odd Frame your shots more carefully and allow more space around them. Read up on photography composition.
It's a nice asset. Studying how to show it off better would put it way over the top
Thank you, I was concerned about the presentation myself. I did an online course, and the tutor, an industry vet (who was really good) said to present them this way. All on one page, including wireframe, ref in the corner etc. (Can't remember what he said about scale and orthos though) I noticed no one else on art station does this presentation, apart from people who have done my course.
For the record, I'm not defending it or excusing it, I'm just saying we were taught to do it this way, and I also have been concerned about it. I'm interested in what people have to say about it.
I did an online course, and the tutor, an industry vet (who was really good) said to present them this way. All on one page, including wireframe, ref in the corner etc.
eesh, sorry man. Understood. Educators giving out outdated/wrong information is a huge topic right now. He might have wanted it this way so student art was easier to review. Hopefully that's it. But no, it's not doing the high quality of your work any favors.
Replies
First Albedo - the reference images are a bit small so i may not be interpreting them correctly, but i think that those "leather" bits are too bright, i would push them into darker and colder hues. Metal parts are 100% white, and while i guess they do look like that in the ref image
they would benefit from being slightly darker so that the reflection and metalness can do their job
Roughness is roughly ( pun intended ) the same on every part, granted the camera in the reference is pretty smooth/glossy overall but try and put some more definition between the materials, even tho the metal on objectives is really glossy it can benefit from some difference in glossiness here and there .
Also try different lighting environments/setups, i am having difficulties differentiating metals from non-metals on screenshots (not so much in marmoset viewer)
Its a really cool piece, and i think it can be taken further with some minor adjustments here and there, Cheers !
Oh and, almost forgot, the link in your sig below is broken, needed to delete "_Reactions" to make it go to your page on artstation
Don't put wireframes in the same shot as your main beauty render
show wireframes untriangulated
if you really want to show reference, put it on a breakdown, not a beauty render
Don't render orthos, having no perspective makes things look odd
Frame your shots more carefully and allow more space around them. Read up on photography composition.
It's a nice asset. Studying how to show it off better would put it way over the top
An example is this portfolio, using same method. https://www.artstation.com/artist/mazzocme
For the record, I'm not defending it or excusing it, I'm just saying we were taught to do it this way, and I also have been concerned about it. I'm interested in what people have to say about it.
Thas v much for your feedback!