Hey all,
I'm trying to use a scan based displacement map to create 3d texture onto my zbrush subtool.
I see the results I want from the displacement display, but when I apply the dismap, the surface moves and the edges explode out.*
Is there another way to get the results I see in the from the displacement display permanently onto the subtool?
without displacement:
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Displacement display:
Applied DispMap:
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