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Help applying displacement maps details in ZBrush

polycounter lvl 2
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WhosTonyRamos polycounter lvl 2
Hey all,
I'm trying to use a scan based displacement map to create 3d texture onto my zbrush subtool.
I see the results I want from the displacement display, but when I apply the dismap, the surface moves and the edges explode out.*

Is there another way to get the results I see in the from the displacement display permanently onto the subtool?


without displacement:


Displacement display:


Applied DispMap:


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