Hi! I'm working on my portfolio for environment art. I've been reading a lot of articles, forums, and watching videos of what companies look for in a portfolio. So since I'm aware I'll likely start as a junior artist, I'm working on a bunch of props and one fully playable environment level. I say fully playable because a lot of companies ask for that, including one that's not far from me.
Now here's my question: If it's "fully playable", do I need to model and rig a character for it? Or can I use the default UE4 character? Because I suck at character modeling, and my computer crashes anytime I try to rig something, so.... It worries me what a company might expect.
Replies
Maybe they mean they want proof of real time or demonstrates it's an environment that can run on mobile/consoles/PC? Because that's far more realistic and fits within the responsibilities of someone who makes environment art. There are other jobs in the industry that specialize in modeling and rigging characters.
for bigger companies I would be surprised if anyone have ever gotten that request.