Hello, my name is Rickard and I'm what they call a 'graphical/game artist', and at the time of this post I'm employed by Rovio, developing games for mobile.
I soon got 5-ish years of game development under my belt, and about 5 more years of doodling around before that. I studied game design but I consider myself more or less self-thought on the art front, as such I feel like I've skipped a lot of the fundamentals.
I've almost exclusively worked in a cartoon style but I've recently decided to broaden my style range. That's what this thread is about, I'm trying to learn more realistic approaches, as well as revisit my basics.
Feel free to critique everything and anything I post in this thread. As that's my whole purpose for posting here.
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But these are some of my first attempts at a more realistic portrait style, from the past week or so.
The further down you scroll, the newer the art.
Study^
Drawn from imagination^
The left are studies, and the right are from imagination^
A mix of studies and imagination^
Drawing from imagination^
Yet another study. Lips and Noses are giving me a hard time^
I felt lips was a particular weak area as I sketched faces, so I drew a bunch of them for practice. Some are studies, some are made up^
Feedback is more than welcome!
Practice drawing male heads without relying too much on shading.
Top ones are studies, bottom ones are from imagination.
Another study, about 40-50 minutes. Tried to be more rough n dirty but I ended up getting caught in some details anyway.
Yeah I use references for some of them, the ones I call 'studies' uses some sort of reference. The ones I don't are from my own imagination.
A lunch study.
End of day practice, Drawn from imagination.
Study
Brute forcing some nose drawing mileage.
Brute forcing some eye drawing mileage.
Value and portrait practice.
Face studies
Overwatch and Korra 'doodles'
Value practice
portrait practice.
Color practice.