Hi,
This was a quick environment made for a class. It's not finished (time...time...)
Tried some moving volumetric lights and some rotating beacons.
Colors are too saturated I know, may have to adjust that...
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Most assets come from The Corridor Tutorial by worldofleveldesign.com
The remaining ones were modeled in Maya and textured in Substance Painter.
As usual feel free to comment.
PS - There's also a video at the end.
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Replies
All it needs is a open air duct at the end with a shadowy figure inside that you see for a fraction of a second. Good work, though I'm in no place to provide helpful commentary since I haven't done anything with that engine since Unreal 1.
I also have plans for police drones with spotlights and a city skyline. What do you think?