I'm trying to make some optimized blueprints for quickly making mesh sets, such as columns, walls, ect, and has run into a problem with vertex paint.
As an example, look at the simple repeating mesh blueprint below. I wanted to use instanced meshes for performance reasons, however it seem that if you do that, you cannot use vertex paint on them, which I guess might make sense, but what would be the best compromise for having repeating meshes and using vertex paint?
Also, is it possible to remove the blueprint and leave the meshes in the scene?
Replies
You should set that mesh outide of the loop though. Currently you are re-setting it on every turn of the loop.