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Vertex paint on instanced meshes created by blueprints?

polycounter lvl 15
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McGreed polycounter lvl 15
I'm trying to make some optimized blueprints for quickly making mesh sets, such as columns, walls, ect, and has run into a problem with vertex paint.
As an example, look at the simple repeating mesh blueprint below. I wanted to use instanced meshes for performance reasons, however it seem that if you do that, you cannot use vertex paint on them, which I guess might make sense, but what would be the best compromise for having repeating meshes and using vertex paint?
Also, is it possible to remove the blueprint and leave the meshes in the scene?



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