What are the key differences between male and female faces when modeling? Aside from applied makeup, of course.
I always have loads of trouble trying to make a girl character look like a girl and often end up with a something vaguely androgynous instead at best. Some tips/links would be appreciated.
At the moment I'm interested in getting the shape right, for example, on a model with a matcap applied.
Replies
If you asked me about, say, human facial proportions in drawing, I would be able to recall quite a lot of them off the top of my head, and direct you to several books that cover the subject. If you asked me the same about programming/music, I'd, once again would be able to briefly explain some basics, and then direct you somewhere.
And there ARE a lot of difference that has something to do with character being modeled and not drawin on paper, because things that work on paper often don't work in 3d.
So... "study anatomy". Cool. Which books? Links? resources? Examples? Surely you stumbled upon something useful and could link to it? Any kind of information to accelerate the process, so I could spend less time figurativley banging my head against the wall trying to find that one tiny mistake that makes the model look more masculine than I need.
in keeping with beauty ideals sizing up the eyes and emphasizing the eyelashes and styling the eyebrows also works a treat but is not strictly speaking anatomically correct, mostly just a result of makeup.
just looking at reference for 'ideal' males and females might get you off to a start. compare someone like the young tom cruise with his dominant profile and nose and those thick eyebrows to whoever is currently the hot chick of the month?
Now it is possible that someone with a professional training might've forgotten about those gotachas long time ago, but as far as I'm aware they're still there. Especially when not going after hyperrealism, it is much simpler to make a passable drawing in 2d than creating its 3d equivalent.
Speaking of drawing 2d arm without knowing how it is shaped in 3d, well, it is also possible to chea, look at your own arm, and copy it onto paper by concentrating on negative spaces.
Anyway.
If you're literally sitting on piles of books, dvds and courses, it would help a lot if you named several you found to be the most helpful. I'm familiar with loomis ball/pane method and suggested proportions, but additional source of information would be quite helpful.
Thanks for the response, I greatly appreciate it.
Erm. Yes, I realize that topology can be the same. The problem is getting the shape right. It was not my intent to imply that male/female would require differnet topology, and what I wanted to know was key anatomical differences (since there aren't a lot of them).
Anyway, I've bumped into bunch of "male female skull difference" images from pinterest and I think they'll do the trick.
I'll check my model later when I get to it.
Thanks for the responses.
Eliot Goldfinger - Human Anatomy for Artists: The Elements of Form
https://www.amazon.com/Human-Anatomy-Artists-Elements-Form/dp/0195052064
Gottfried Bammes - Der Nackte Mensch (written in german, but it has great illustrations)
https://images-na.ssl-images-amazon.com/images/I/51XyiyEpuWL._SX357_BO1,204,203,200_.jpg
Ryan Kingslien - ZBrush Studio Projects: Realistic Game Characters:
https://www.amazon.com/ZBrush-Studio-Projects-Realistic-Characters/dp/047087256X
Ryan Kingslien's "Sculpting the face" webinar with a good amount of info:
https://www.youtube.com/watch?v=VEiBYgBmhH0
Zack Petroc's anatomy material:
https://www.thegnomonworkshop.com/instructors/zack-petroc
Scott Eaton's anatomy courses (probably the best possible way to learn anatomy):
http://www.scott-eaton.com/courses
Anatomy for Sculptors:
https://anatomy4sculptors.com/art/
Rafael Grassetti's Gumroad material:
https://gumroad.com/grassetti#
Hossein Diba's anatomy material:
https://www.thegnomonworkshop.com/tutorials/creating-hyper-realistic-characters-in-zbrush
Male and female anatomy references:
https://www.3d.sk/
References specifically for females (which is a sister site to 3D.sk I think):
https://www.female-anatomy-for-artist.com/
Another similar site to 3D.sk and such for both male and female references:
http://www.livemodelbooks.com/
David Richardson's planar anatomy statues in Sketchfab:
https://sketchfab.com/models/b6fe04e886b34f84941dcdf1c4ff6c35
This should get you started to learn anatomy.
Hogarth is great for flow, but his bubbly volumetric shading just doesnt translate into 3d very well. unless you are into bubbly stuff.
look at pictures or scans of actual humans not those chiseled creatures covered in 'landmarks' if your problem is to identify those combinations of subtle characteristics in the human face that make it appear feminine and/or attractive.
unless you want to recreate what looks like 1930's propaganda posters, that is.