Many of the 3D assets on Megascans are supplied as groups of geometry with corresponding Texture Atlas files.
What I would like is to take these 'grouped' geometry files and break them up to isolate single geometry objects with their corresponding texture maps (from the Texture Atlas files).
And then re save these single pieces of geometry + maps.
Does this make any sense at all?
How can I achieve this?
Replies
But yes, you could break the atlas apart and resave as separate smaller textures. You could layer all the textures as a psd, crop, and save each layer as the individual textures.