I import a mesh, it is about 10 different materials.
I make a graph for each material.
when ready I export output as bitmap for each material.
now I have 40 bitmaps, 10 diffuse, 10 normal, 10 rough, 10 metal.
I have to spend 1 day layering the bitmaps in the correct order in Gimp.
the final game ready mesh will only have 1 material, so having to stitch all of these together is hard work, even Blender doesnt have this problem.
Why cant SD export all the materials into the 4 same bitmap/bakes?
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