Hey guys, going straight to the point.
When i create a material, lets say metal with some rust on it, if I apply that in different objects, does it stretch it, looking the same? Lets say I have metal houses, metal doors and stuff, if I apply the same material with all with the rust on it, will everything look the same?
Do I have to create the rust in a different material and apply it on the surface?
And also the first project I will be making is an industrial inhabited area with bridges connecting the houses, and inbetween there would be a cliff, im thinking overall matrix style. So do I also model that huge cliff and the bottom as well? Do I somehow paint it instead?
I really have no idea on how to execute this since its my first environment project. Any help greatly appreciated.
Replies
http://wiki.polycount.com/wiki/MultiTexture
See also
http://wiki.polycount.com/wiki/Category:EnvironmentModularity