Hi Everyone, I have been making this glove and trying to do things properly, and I have done modeling/ sculpting so far,
could you please give me feedback or critiques or suggestions ? I will appreciate any comment, and thank you in advance for seeing my work.
I really want to be a professional 3D artist one day, but my work is far from awesomeness, so I am trying to be a competent artist by keep making stuff, and this is the new prop, I am about to colour and map baking it, my questions are; should I make it a single object or keep the different subtools as it is and import them into Keyshot 5 ( I don't have Keyshot 6). This way it is easy for me to assign the materials. However, not sure if its the proper way to do it. so please have a look and leave your comments ! Thanks heaps!
I also posted the reference picture which I used to create this glove.
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Replies
Hi everyone, here is my update, I decided to use Maya to render, so I have applied a displacement map and Normal map for details, and then arranged lighting set ups.
Can some one please give me some advice on lighting at all?
Also I could like to improve the shadow quality, as can be seen it is very dirty.