Hi,
I have a problem with baking normal. It's about wire bleeding(Can I say it wire bleeding?).
As you see the photos below, some lines which came from low poly have been drawn on normal map.
I'v baked it out in Substance Painter.
I guess setting multiple smoothing group would help for this issue but I really don't want to go that way because multiple smoothing group creates hard edges.
I need advice on this and thank you in advance.
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Replies
That said, hard edges shouldn't be an issue if you're baking your normal maps correctly anyway (and they're probably the best way to fix this).
Best Regards