Hi,
I have a problem with baking normal. It's about wire bleeding(Can I say it wire bleeding?).
As you see the photos below, some lines which came from low poly have been drawn on normal map.
I'v baked it out in Substance Painter.
I guess setting multiple smoothing group would help for this issue but I really don't want to go that way because multiple smoothing group creates hard edges.
I need advice on this and thank you in advance.
Replies
That said, hard edges shouldn't be an issue if you're baking your normal maps correctly anyway (and they're probably the best way to fix this).
Best Regards