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[POSITIONS ARE FILLED] [PAID] [REMOTE] ONWARD is looking for 2 Environment Artists

 

Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.

With dynamic time of day, weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.

Right now we want to expand our Team and are looking for 2 Environment Artists. If you are interested please contact me via PM or via Email: jobs@downpourinteractive.com

 

Responsibilities:

 

- Model in-game environments based on concepts, 3D mock-ups and art direction specifications.

- Model and texture key level landmarks and props in both low and high-poly.

- Coordinate closely with other team members in the level implementation process.

- Help define material and light properties for environment shaders.

- Optimizing for VR (90 FPS target).

 

Requirements:

 

- Advanced knowledge of Unity 3D.

- Proficient user of 3dsmax or Maya / Blender and ZBrush.

- Skilled in video game environment model and texture production.

- +1 years of experience in video game production with a track record of shipped projects.

- Knowledge of VR (HTC Vive / Oculus Rift).

- Skilled in high poly modelling tools such as Zbrush.

- Skilled in the creation of PBR assets and the PBR Lighting workflow in general.

- Skilled in procedural material creation tools such as Substance Designer.

 

 


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