An original character from concept to in game model. Based on the idea of an owl priestess I tried to keep a running theme of the wing shape beside each mask. This is shown in the shape of the hair, the leather side panels and the most obvious on the shoulder guards and shoes.
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model
Some of the fur coat tips on the Zerker still end up being a little too muddy instead of sharp. I'd try to get those tightened up.
model
Are all of those for a certain project or just portfolio pieces?
Been playing in zbrush with a inktober design I created
The morning spent texturing away.