ENVIRONMENT ARTIST - FT Onsite in Redwood City, CA - for local candidates only
As a
US employer, Trion is required to verify all employees, regardless of
citizenship or national origin, are eligible to work in the United States.
Trion Worlds is seeking
an exceptional and passionate Environment Artist. The successful candidate will
work with the Art Director, Lead Environment Artist, and the design and
engineering teams to build fantastic settings and assets for our AAA-quality
worlds.
Responsibilities
- Work with the Lead
Artist, Lead Environment Artist, Art Director, designers, programmers, and
concept artists on design projects, from early concept stages to
completion of assets
- Work with Lead
Environment Artist and designers to create final art for terrain,
dungeons, and objects, optimizing assets to run at desirable frame-rate
and fit within memory limitations
- Communicate to
leads when support is necessary to meet design goals
- Carry out specified
art style determined by the Art Director and Lead Environment Artist,
working to accomplish visual consistency and quality within the game
- Communicate any
major problem areas, expectations, or desired modifications to the Lead
Environment Artist
- Assist in the
successful creation of the following assets, in accordance with approved
concept art and within scheduled timeframes: environment models, UV
mapping, lighting, and shader setups (including all applicable texture
maps)
- Ensure all assets
are clean and organized within each file, file structure, and storage
- Keep abreast of
changes and improvements made to the game engine and production pipeline
during development
- Work with lead
artists, technical artists, and tools programmers to create and augment
environment workflow to increase production efficiency
- Assist and mentor
fellow environment artists in the following tasks: modeling, texturing,
lighting, optimization, time management, art and design problems,
technical issues, etc.
REQUIREMENTS
- Portfolio or reel
containing examples of 3D modeling, texturing, and lighting, including
examples of architecture, world-building, organic environments, and prop
objects
- 2D concept art
samples showing a strong understanding of color theory and shape design as
related to environments
- Excellent working
knowledge of Photoshop
- Proficient in 3D
software such as Maya or Max
- Skilled in Zbrush
or Mudbox
- Excellent knowledge
of the environment production pipeline, including memory, limitations,
collision, building streaming/loading levels, and level lighting, etc.
- Strong work ethic
and attention to detail
- Must be able to
work effectively and efficiently within a team including giving and
receiving feedback
- Passion for making
games and creating art
PLUSES
- Art-related college
degree: BA or BFA
- Teaching or leading
experience related to art or games
- Strong knowledge of
modern video games, specifically MMORPGs (Massive Multiplayer Online Role
Playing Games)
Please
note: All job inquiries and résumés submitted to Trion Worlds, Inc. will be
treated in confidence, provided that Trion Worlds, Inc. shall have the right to
use the personal information contained therein to contact you and for internal
evaluation purposes.
Apply at: http://www.trionworlds.com/en/careers/redwood-shores/?cjobid=DS685957512&rpid=30641&postid=DcuOMT3b42A