For the past week I've created a mid-poly irradiated dinosaur model undoubtedly modeled after classic 50s monsters like
Godzilla. I went for a mid-poly model so it can be imported to a game engine like
Unity. It comes in at 2,000 triangles though the number may change with future tweaks.
Critiques are welcome. I'm considering making more monsters in the future.
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Absolutely. I use Blender for all my 3D needs; unfortunately it cannot handle as much as Zbrush can but I will try to work with what I've got.
I also plan to make other maps, including a specular map and an ambient occlusion map.