I would add a tinge of darkness to the albedo in a gradient, going from top to bottom. Lighter up top, darker on the bottom. Just to make it pop more at the face.
Overall good job. The silhouette feels kinda blocky and the back of the head could do with longer "strands". He kinda reminds me of old unreal tournament bots. But with a modern twist.
looks cool, but yeah, pose feels a bit unbalanced. everything is kinda moving straight in a line to the top right. would be nice with some asymmetry in the legs and arms having a few more angles in there.
Replies
As color scheme I thought to do something about Yellow/Grey/Black/white and a pinch of blue for some emissives. What do you think guys?
FRONT
BACK
Any advice?
WIP, what you think about posing and idea of postproduction?
What do you think?