Same engine version. After a lot of fiddling. I found out this is caused by the Direct light cascaded shadows. Planar reflections does not work with dynamic shadows. I had to set cascaded shadows to a very low vaule for the unlit reflections to disappear. https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/PlanarReflections/ It is stated that this is one of the limitations. That means mesh with dynamic shadows would not show correctly with planar reflections. So with stationary or movaable direct light source, planar reflections will be incorrect with dynamic shadows. I wonder if this was fixed with 4.16?
Replies
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/PlanarReflections/
It is stated that this is one of the limitations. That means mesh with dynamic shadows would not show correctly with planar reflections. So with stationary or movaable direct light source, planar reflections will be incorrect with dynamic shadows. I wonder if this was fixed with 4.16?