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Unreal Deposition/Accumulation shader?

polycounter lvl 10
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Dakkon polycounter lvl 10
Hi everyone.  I'm not sure what the general term is for this, but I'm looking for a deposition shader, or an example of one, for Unreal.  Basically it's a shader that allows me to mask snow accumulation on the top of a rock, for example, based on the upward facing normal of the object.  Pretty standard stuff, I'm just coming from another engine and I'd like to see an example of how Unreal does it.

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