I want to start developing a 3d art and animation portfolio I need help from you more experienced artist for the best software for me and which game engine would be best for an artist. Would it be 3ds Max or Maya I know I need zbrush. I believe substance painter is optional but good. Also is unity or unreal better for me if I wanted a portfolio for a triple AAA game company. Thanks
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What does change is that Maya, across games and VFX, has been the preferred animation software. There are Max animators, but my impression 6 years in was that its only the case because early game modeling was done a lot in Max, so many just used the Max animation tools. (Games like Evolve had Max animators).
Unreal if you want realistic rendering out of the box (as well as scripting, etc.) or Unity if you're willing to get your hands wet to find plug ins, etc. (if Unity 5 is as equipped as I think it is). Lumberyard is solid as well.
Substance Painter is . . . well it almost feels necessary unless you want to use Mari instead. Photoshop is the foundational painting software, but Substance Painter makes texturing in 3D amazingly easier and fundamentally more Photoshop like than Photoshop can.
This is admittedly frustrating since there's no clear winner in several categories.
For myself I use Maya/Modo interchangeably, and Substance Painter is 90% of my 3D texturing. I use Substance Designer to support my Substance Painter work.
Don't fall into the trap of thinking you need to know everything to succeed. You don't. Instead, niche down and choose which discipline you want to tackle to get your first break in the industry.
A good route for many is environment art as the teams are larger so you have more chance of making it.
For an environment artist I would recommend learning the following:
Essential
Recommended
Optional
As for game engine. Unity or Unreal. Unreal is generally thought of as having better rendering but Unity 5 is perfectly capable of achieving AAA results and there are a ton of studios using it.
Hope this helps.
Tools on the belt are interchangeable, and if you only know 3ds max but the studio looking to hire you is a maya studio...if your content creation skills are awesome, they won't mind and you will be able to quickly learn the tools with all the experts at the studio around to help you, it rarely takes more than a week or 2 to feel comfortable with new software.
Just pick one of the industry standard packages and get started pumping out art. having technical knowledge of every single piece of software doesnt mean shit if you dont have a stunning portfolio of finished work to show. The end product is what matters. Don't overthink it and just start executing towards your goals