I was inspired by a couple threads here enough to want to start learning how to create environment art. So I am attempting to create Midgar city from final fantasy 7. This will probably end disastrously, but I just want to get the ball rolling and give it a try. Not sure where to begin, maybe I will try to create a fire hydrant or crate.
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Trying to model a asset based off of the port of Liverpool building. Nothing is to the grid at the moment and I am stuck at this particular stage. I have some questions about modular workflow:
- Is it okay if my modular pieces are irregular sizes? for example the wall piece will be 5.5m x 6.5m instead of 5m x 6m. I am asking this question because I think the arc looks strange when its narrower.
- Should I keep all my modular pieces the same width? e.g main facade piece width (5.5m) and tower piece width (4.0m) made into 5.0m
- Should I model the details (the lines in the walls) in the mesh or leave it to the textures?
- What should the snapping distance be 10cm, 50cm, 100cm or does it not matter?
- Should other modular buildings that get created use the same size so that everything fits?
Are the dimensions for my breakdown okay? I really need some advice on it.