Hi guys. I've been breaking my head with this issue for 3 days now. I want to texture game hair cards and i can't find a solution to the backfaces of my model. Inside SP they render as transparent. When im inside zbrush i turn on double to be able to see the backfaces.I dont know if this is just the way things work or if there is actually a way to texture and render the other side of my mesh normals. Any help?
EDIT: When i press render inside SP they render out nicely. I guess the viewport doesn't support backfaces?
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