I posted this scene a month or two ago when I was running into a couple problems with it, but I don't remember anyone ever commenting on it so who knows. Ya it's just meant to be a still. though lifelessness isn't good for a still either in my opinion so still good feedback. Thanks for taking a look, dude.
I would say add some wear and tear. Everything is so clean and sharp, I just needs some age to add some character. Its nice so far though, I like the colors
It comes accross super flat too, the lighting doesn't help, is there any reason why the lighting has to be the way it is? The image below has a similar texture to your walls, see how the light catches on it casting the shadows in between.
Hey bucket. thanks for the continuing critique! I agree on the lighting, I would have liked to have it pointed more on the backside of the house, but I was trying to match it up with the back ground image I used.
Here's the image
The siding isn't scaled like the image you posted, It's more like the siding below, but with a smaller taper and it's on both top and bottom of each panel. It's actually the same siding my apartment has. I can take a picture if need be.
I agree that the image is a bit flat. I think that has to do with the angle of the camera. The focal length was pretty high if I remember as well. But again, it was matched up with the focal length of the background image to fit the 3D assets in as much as possible. I just checked, and ya, it was like 70mm, so fairly high.
But from what I'm hearing, it sounds like I should have chosen a more interesting background image. I'll have to keep that in mind in the future. Thanks again man, I really appreciate the critique. keep it coming if you see anything else.
Jth852, thanks for the critique. I kind of agree with you. I actually wrestled with the idea of of adding some larger wear and tear. There is some on there but the camera is fairly far away from the subject so it's difficult to see. Like I said, I def considered it, but the point of this render is so I have something to show off to architecture firms in my area that work with a lot of suburban real estate, so I wanted to make something that looked like it was brand new, ready to be put on the market, so to speak.
But I am curious, do you think there's a way to meet in the middle, between worn and torn and newly built? Maybe a couple more loose leaves from the plants? the grass I really wanted to add some more variation to, some weeds, maybe a not so trimmed. But between the "showcase" style I was going for, and referencing the grass in the background image, I felt matching it would be the better choice.
I think what's letting you down is the lighting. Maybe go back and look at some tutorials on how to light arch viz, it just doesn't seem very real. I don't think there's any real problem with the model or textures, although the house looks very long and the windows look a little off, but nothing outwith the realms of possibility.
For the lighting, matching the sun's brightness and colour to the same as background shot would help and also bringing up the contrast in your render to match. And maybe include a little Ambient Occlusion to get more depth in your shadows. The shadows in the bg are darker and more contrasted, look especially at the shadows in your trees and the shadows in the bg trees. I'm not sure if it even needs re-rendering, you could probably just play around with the post settings, as long as the bg plate is separate.
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It feels very lifeless. But if you're aiming for an architectural display home type shot than it looks fine to me.
What is your reference?
Here's the image
The siding isn't scaled like the image you posted, It's more like the siding below, but with a smaller taper and it's on both top and bottom of each panel. It's actually the same siding my apartment has. I can take a picture if need be.
I agree that the image is a bit flat. I think that has to do with the angle of the camera. The focal length was pretty high if I remember as well. But again, it was matched up with the focal length of the background image to fit the 3D assets in as much as possible. I just checked, and ya, it was like 70mm, so fairly high.
But from what I'm hearing, it sounds like I should have chosen a more interesting background image. I'll have to keep that in mind in the future. Thanks again man, I really appreciate the critique. keep it coming if you see anything else.
thanks for the critique. I kind of agree with you. I actually wrestled with the idea of of adding some larger wear and tear. There is some on there but the camera is fairly far away from the subject so it's difficult to see. Like I said, I def considered it, but the point of this render is so I have something to show off to architecture firms in my area that work with a lot of suburban real estate, so I wanted to make something that looked like it was brand new, ready to be put on the market, so to speak.
But I am curious, do you think there's a way to meet in the middle, between worn and torn and newly built? Maybe a couple more loose leaves from the plants? the grass I really wanted to add some more variation to, some weeds, maybe a not so trimmed. But between the "showcase" style I was going for, and referencing the grass in the background image, I felt matching it would be the better choice.
For the lighting, matching the sun's brightness and colour to the same as background shot would help and also bringing up the contrast in your render to match. And maybe include a little Ambient Occlusion to get more depth in your shadows. The shadows in the bg are darker and more contrasted, look especially at the shadows in your trees and the shadows in the bg trees. I'm not sure if it even needs re-rendering, you could probably just play around with the post settings, as long as the bg plate is separate.