I was searching a nice character to train and improve my anatomy and sculpt skills and found this awesome artwork from
Hyung-tae Kim and decided to give it a go. This time I chose to make it more like a "figurine" instead of following a real time character pipeline. I'm looking at a lot of references and sculpts from really good artists skillfull in this domain and hope to achieve their level of quality and awesomeness one day ! I'll try to post as many WIP as possible in this thread and C&C are more than welcome of course ! ![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gi/0zm30sr81utd.jpeg](https://us.v-cdn.net/5021068/uploads/editor/gi/0zm30sr81utd.jpeg)
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I didn't follow the exact proportions though, like the smaller head and really big hands. But yeah, now you point it the torso might be too long, thanks !
@skankerzero I reduced the lenght of the torso like you said, thanks for the feedback