Day 13 - I've decided to make this a running post of art things in general instead of just zbrush practice sculpts. So here is the previous wood sculpt that I made with a texture applied.
Day 13 - I've decided to make this a running post of art things in general instead of just zbrush practice sculpts. So here is the previous wood sculpt that I made with a texture applied.
Looking good, man. I do have one critique though. The texture is a little dark and saturated, almost as if it is wet wood. Is that the intended look?
Day 14 - Oops forgot to post for the last 2 days, I took Thursday off as a relaxation day, and yesterday I started to work on some fan art of Androxus' pistol from Paladins: Champions of the realm
Day 16 - Ended up being busy yesterday so couldn't get anything done, Update 3 on the pistol , took a different approach to the handle, I'll see if it ends up working.
A lot of the hard edges are way too sharp. They're not going to bake that well into the normal. I'd get them softened up with an alt. Polish adjustment in the Deformation tab of Tools.
I haven't posted in quite a while life has been happening. But I have retopologized and started the texturing process, it feels very desaturated so I think I'm going to work on that next.
After some more small detail adjustments and whatnot I have decided that I am done. I learned a bunch from this project and will see what I decide to work on next.
I would try to look at material-specific reference - both from life and stylized. The main fault of your latest model (the revolver) is that it's hard to identify each material. What is it made of? Right now it looks like everything gets bumps, scratches and pockmarks indiscriminately. The pockmarks are more specific to stone, the large-scale bumps make it look like old crappy iron (the kind you'd see on cheap medieval armor rather than gun metal), and I'm not even sure what the scratches could represent. Seeing all of those together is rather weird, and moving towards material-specific damage would help confer your sculpts a lot of identity.
Thanks fhurtubise I've had a couple of people tell me about the materials of the gun, so I'm definitely gonna work on that, but thanks for the feedback I really appreciate it.
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Also second to the guy above, search up Orb Brushes Pack on Google, it's on Gumroad and his brushes are really useful
P.S. I think the trim dynamic turned out great!
Day 20 - More detail pass along with some maya fixes. This will be my last post for about 2 weeks as I go on vacation tomorrow.
The chest looks pretty good too
I haven't posted in quite a while life has been happening. But I have retopologized and started the texturing process, it feels very desaturated so I think I'm going to work on that next.