Taken me a few months to get this far, total noob when it comes to this stuff (this is my first blender project). Before I go on with texturing it I thought I'd ask for some suggestions on how to make it look better (I'm blown away by some of the stuff that I see on this forum lol). Tell me what you think!
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You got some hard edges going on, which scan be resolved with subdivision modeling or having high-level bevels at the hard edges of the gun.
Just make it as pretty as possible.
If you're concerned about polycount that much, if you build it in such a way removing edge loops is easy, you can optimize quickly.
Just, for this, 1 million tris is going to be overkill for sure. You can prolly nail this in 20k or under for a nice looking model.