I'm just loving the Baker in Toolbag 3. I'm trying to understand the quick loader however, I will be doing a lot of different parts of a major project, so if I can set objects up that have different groups and both high and low in them (as per the video) I'd love that. I'm struggling however, with how to do it. Can someone point me in the direction?
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It covers the quick loader and various other aspects.
Secondly, you don't need to create groups within the mesh file, simply follow the naming conventions and export your content from your 3D app and the quick loader will read the names and set up the groups automatically.
In Toolbag there are multiple levels of hierarchy:
How to name your objects will vary depending on exactly what 3D app you use, which is why it isn't covered in any of our material. Generally this is simply a matter of going to the outliner or scene list, double clicking the object and naming it as you see fit. If you're still unsure, I would suggest looking for a tutorial that covers the basics of scene organization for your 3D app.
I had the same issue as Gordon when trying to do this in Modo.
I used the above naming of items in the obj I tested with. When using the quickloader in Marmoset, with this setup, I just get one item in the Baker with the shaders (the first bake group where removed as well).
However if I export the same setup as an FBX and import it with the quickloader it works just fine, and Marmoset creates the correct folders for me.
Not sure if I'm doing something wrong.
One thing you can check is to import the mesh file back into your 3D modeling app to make sure the objects come back in as you expect. If they do not, this is probably an export-level problem from the 3D app. For instance, the 3D app is exporting all the objects as one object rather than retaining the object info.
You can try loading the file directly into Toolbag (not via the quick loader) to test this as well.
Like this.
Another thing you can do is drag your OBJ files into Toolbag and put them into bake groups manually. If you don't need a lot of groups this should be quick and easy to do.
You can press the new bake group icon (2 spheres) to add a bake group manually.