Hello! I have some questions about pipelines and processes when it comes to 3D characters. I'm fairly new to this, just started studying with online tutorials - if anyone could give me a hand with this I'd be incredibly grateful!
I made a basemesh inside 3dsmax, then exported to zbrush, and made a high poly with several subtools- now this is what isn't too clear for me... now you have to make the low poly, you gotta reduce the polygon count...but once you've done that to all subtools you have to group them for the uvs right? How do you know what to group? Perhaps the whole process of low poly isn't too clear for me...could anyone give a hand? I really Need it so I can move on.
Thank you so much for taking the time to read. Have a great day!
Replies
Deciding what goes where is really up to you, but will take into account the factors above. If you share more info about the character we can probably help you break it up as an example.